That said, the driver refereed to at (provided by ) has come up in a few times in the past, so I would assume that is the general driver players would be using.Īlso keep in mind that the drivers impact the identification of the buttons themselves, so you can not use native windows reference to the controller and expect the buttons to remain the same. It is possible that a different driver will interpret the controller a little differently - this may go as far as swapping buttons on the player. I assume if you follow the driver installation you have a good chance of that fixing everything, just remember that the driver is what the computer uses to understand the device.
These two sites gave me a bit of insight into connecting various original and third-party controllers. They just don't like talking to each other.
it works great in ATS and ETS2, don't know why it doesn't work with CS2015.After a bit of research it appears your biggest issue, assuming you have just plugged in and hoped for the best, is that (naturally) mac does not have the drivers to understand an Xbox controller.Ī good rule of thumb: If you plug anything Microsoft into anything Apple and just hope for the best, your going to have a bad time. I don't know how long my patience will last actually! Last time I installed Windows on Bootcamp and it worked perfectly, so frustrating! I can't be bothered bootcamping it again, I don't have the space for two operating systems on my MacBook Air. Notice how fire (Mouse Left Click) prints to the log but RT (Right Trigger) on Xbox Controller doesn't. Easy Repro Steps: - Switch build platform to PC, Mac and Linux and start Steam then enter play mode in the editor. I'm getting by using a combination of the mouse, keybpard and the controller but it is far from ideal. This time, input will not be detected and nothing will print in the console. I'm trying to re-configure all the button mappings but so many of them require a cobination key press like RB + B and I can't get that to work. Worse, it detects the left and right trigger as a single axis which means I had to delete the right trigger assignment for accelerator, otherwise the truck just takes off out of control! The major problem is that even if CS2015 does see the controller, and my setup does, the button assignments are totally out of whack. There is a link provided on this forum to a tattiebogle driver, but it completely killed my controller as it is out of date and does not function with the latest OSX. Both my devices recognize the controller, but when I get to the game loading screen the controller doesn't work. I was directed to it after using the 'Joystick Doctor' app downloaded from the App Store. Xbox one controller not working with cloud gaming I've just tried cloud gaming with my iPad and laptop, but neither of them work.
I'm using the tattiebogle driver, but it's the latest beta version which was further developed than the last version issued by the original author of the driver. Knowing how to connect the Xbox One controller to Mac will reduce gaming rig footprint and takes you a better experience. I asked on here ages ago and got no response. This is the second attempt I'm making after getting the game but it just doesn't recognise it properly. How bizarre, I've been struggling with this for the last couple of days.